Wednesday, June 27, 2012

In a new feature, indie developer Matej wrote in January that even for a simple, one screen of IOS game, they underestimated the amount of programming required and you also. Despite working with its own technology and with a good understanding of how the game would meet - after the designer told him, "was pure execution," he writes - it took him too long to create work of the monkey. This, despite ...


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